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All Starfinder 2E Books: A Complete List (Updated for September 2026)

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First launched in July 2025, Starfinder Second Edition represents a major step forward for Paizo’s science-fantasy TTRPG. And while it’s still a relatively young game line compared to its high fantasy sibling Pathfinder (which has had a second edition for almost a decade), over the past year we’ve seen a steady stream of new SF2E core books, setting guides, supplements and Adventure Paths – all of which can be challenging for both new and veteran players to keep track of.

To help make sense of it all, we’ve put together this complete list of every Starfinder 2E book, organized into six categories: the Core Rulebooks you need to play the game, Supplements that add character and rules options, Setting Guides that flesh out the galaxy, Standalone Adventures you can run on their own, Adventure Paths that offer a complete start-to-finish campaign, plus a look at Upcoming Books still on the horizon.

One thing to note is that Starfinder titles do come in multiple versions, which range in price and format, including PDFs, pocket editions and deluxe special editions. For ease of reference, we’ve included links to the standard hardcover versions and PDFs where available.

Table of Contents

Core Rulebooks

Supplements

Setting Guides

Standalone Adventures

Adventure Paths

Upcoming Books

Below are the actual rulebooks you need to play Starfinder Second Edition. These are split into separate volumes: Player Core, GM Core and Alien Core, each covering a different aspect of the game.

The cover to Starfinder 2E Player Core book.

Starfinder Player Core

Published: July 2025

Who is It for: Players & GMs

The primary rulebook for Starfinder Second Edition, it covers character creation across six classes and ten ancestries, along with the game’s core rules for skills, feats, spells, gear and combat. Notably, it’s also fully compatible with the Pathfinder Second Edition rules.

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The cover to Starfinder 2E GM Core book.

Starfinder GM Core

Published: September 2025

Who is It for: Game Masters

This companion rulebook is designed entirely for Game Masters and covers the basics of encounter design, hazards, starship combat and computer hacking. In addition to these subsystems, it also includes a GM tools and advice for how to create and run your own standalone adventures or ongoing SF2E campaign.

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The cover to Starfinder 2E Alien Core book.

Starfinder Alien Core

Published: November 2025

Who is It for: Game Masters

A bestiary of more than 200 monsters for Starfinder Second Edition, the book covers a wide range of encounter levels and categories, from classic sci-fi options like robots and alien insects to reimaginings of classic Pathfinder fantasy monsters like dragons and trolls.

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Supplements

Beyond the three core rulebooks, Paizo has also released supplements that expand Stafinder Second Edition’s character options and rules for both players and Game Masters. While you don’t need these book to play, they do add new ancestries, equipment, spells, magic items and mechanics.

The cover to the Starfinder 2E Galactic Ancestries supplement.

Galactic Ancestries

Published: April 2026

Who is It for: Players

Galactic Ancestries is a player-focused sourcebook that introduces 21 new alien ancestries (including new 2E updates of classic Starfinder species) along with new ancestry heritages, versatile heritages and equipment. It also includes new rules that allow players to create android versions of existing SF2E species, rather than the generic version that always looks human.

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Similar to Pathfinder’s Lost Omens setting guides (which provide more detail on the world of Golarion), these Starfinder Second Edition setting guides dive into the Pact Worlds and the larger galaxy, covering major factions, iconic locations and lore.

The cover to Starfinder 2E Galaxy Guide.

Galaxy Guide

Published: May 2025

Who is It for: Players & Game Masters

A primer to the Pact Worlds and surrounding sectors of space, the book is primarily a gazetteer that updates the Starfinder lore to Second Edition with an overview of important locations, recent intergalactic events and the emergence of new gods. It also includes six new playable alien ancestries and six new archetypes, making it a solid entry point for new players and GMs who want to learn more about the Starfinder universe.

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The cover to Starfinder 2E supplement "Absalom Station: Center of the Galaxy."

Absalom Station: Center of the Galaxy

Published: July 2026

Who is It for: Players & Game Masters

As the name suggests, this sourcebook offers a deep dive into Absalom Station, the iconic waypoint at the heart of the Starfinder universe. The book is primarily a gazetteer that covers 21 individual neighborhoods and districts, with NPCs, lore, factions and alien stat blocks. It also includes new character options, including two ancestries and four new archetypes. If you want to learn about one of SF2E’s most important locations, this is the book you need.

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Beyond the core rules, supplements and setting guides, Paizo also publishes standalone adventures for Starfinder 2E. These range from anthologies and mini campaigns to one-shot adventures. It’s important to note, however, that these standalone Adventures are not Adventure Paths, which offer complete long form campaigns with individual chapters that are published quarterly by Paizo and later collected into a single volume.

The cover to Starfinder 2E "Tales from the Vast Adventure Anthology."

Tales from the Vast Adventure Anthology

Published: May 2026

Who is It for: Game Masters

Level Range: 1-9

Tales from the Vast is an anthology of four standalone adventures set in the remote edge of the galaxy known as The Vast. These run the gamut from exploration and horror to survival and. starship combat. Notably, you can run the adventures as individual one-shots, drop them into an existing campaign or string them together into a complete narrative arc.

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The cover to Starfinder 2E "Murder in Metal City" Game Night box set.

Murder in Metal City

Published: July 2025

Who is It for: Game Masters

Level Range: 1

The first Starfinder 2E product in Paizo’s “Game Night” line, this box set contains everything first-time GMs and players need to try out the system, including pre-generated characters, dice and a battle map. The adventure itself is a one-shot murder mystery set on the sprawling high-tech world of Aballon. If you’re looking for a first taste of SF2E, this is the perfect entry point.

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Adventure Paths (also known as “APs”) are complete campaigns that take players from Level 1 to higher tiers of play. Unlike Standalone Adventures, however, Starfinder Second Edition’s APs are first released as quarterly chapters that are then collected into a single volume.

The cover to Starfinder 2E "Guilt of the Grave World" Adventure Path.

Guilt of the Grave World

Published: October 2025

Who is It for: Game Masters

Level Range: 1-5

Guilt of the Grave World is the very first Adventure Path for Starfinder Second Edition. The AP starts off on a remote dwarven mining asteroid where an ancient artifact has just been uncovered. Unfortunately, the discovery catches the eye of the dreaded undead Corpse Fleet. In addition to the adventure content, the book also includes a new ancestry, as well as new undead-themed heritages, equipment and spells. It also includes new lore and locations related to the doomed necro-planet of Eox.

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The cover to the Starfinder 2E "Secrets of the Swarm" Adventure Path.

Secrets of the Swarm

Published: September 2026

Who is It for: Game Masters

Level Range: 6-10

Secrets of the Swarm is the second official Adventure Path for Starfinder 2E. This mid-level campaign takes place in the remote area of space known as Szandite Collective. Players are tasked with helping the peaceful planetary inhabitants face a new threat from the intergalactic nightmare known as the Swarm. In addition to the adventure path, the book includes six new alien ancestries, 10 new alien monster stat blocks and a gazetteer of the local systems.

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Below are official Starfinder 2E books that have been announced by Paizo but have yet to be released. We’ll update this page and move each book into its proper category as they’re published. In the meantime, below you can find information on when the book is coming out and what it’s all about.

The cover to Starfinder 2E "Tech Core" supplement.

Tech Core

Coming: October 2026

Who is It for: Players & Game Masters

Tech Core is – as the name suggests – all about the high-tech side of Starfinder, covering the latest gadgets, gizmos and gear from across the Pact Worlds. The book includes two new SF2E classes (the Mechanic and Technomancer), along with new archetypes, ancestries and versatile heritages. It also features new rules for tech companions and starship upgrades, plus a range of new tech-focused feats, spells and equipment.

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The cover to Starfinder 2E Beginner Box "Treasures of the Tomb Ship."

Beginner Box: Treasures of the Tomb Ship

Coming: May 2027

Who is It for: Game Masters

Level Range: 1-2

Treasures of the Tomb Ship is the very first beginner box for Starfinder 2E and is designed to teach new players and GMs the rules of the game. The set includes pre-generated characters, dice, cardboard tokens, rule cards and a complete starter adventure that covers the basics of exploration, combat and social encounters.

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The cover to the Starfinder 2E "Galactic Arsenals" supplement.

Galactic Arsenals

Coming: August 2027

Who is It for: Players & Game Masters

Galactic Arsenals offers a deep dive into combat in the Starfinder universe, with a range of new player options and lore on eight major military powers and six heavily armed corporations. It also includes new weapons, armor, offensive spells and tactical equipment, plus new rules for starship combat. If you’re looking to blow things up in SF2E, this is the book you need to lock and load with.

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RELATED: See our complete list of all Pathfinder 2E books.

Jason Volk
Jason Volk
Jason Volk lives in the wilds of Western Canada and has been playing TTRPGs for over 25 years. His favorite games include D&D, Shadowdark, Starfinder, Traveller and Shadowrun. When he's not rolling dice, he enjoys video games, Magic: The Gathering, Warhammer 40K, watching football and spending time with his wife and adorably nerdy children.