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20 years ago, Green Ronin Publishing launched the Blue Rose RPG, an award-winning system co-created by Jeremy Crawford (who would later go on to become one of the leading designers on D&D 5E). Suffice to say, Blue Rose was ahead of its time, both in terms of its mechanics and its approach to “romantasy” (a sub-genre that has since exploded in popularity).
Fortunately, if you missed out the first time, Green Ronin is bringing the game back with a new project entitled Wardens of the Blue Rose. This latest iteration, however, has seen some major updates, both in terms of the setting and the rules. A new core book will first appear via a crowdfunder, which is running now on BackerKit.
Below, we stop and smell the roses when it comes to this new take on RPGs and romantasy.

What is the original Blue Rose RPG?
Blue Rose is a tabletop RPG that’s best known for its use of optimistic heroic high fantasy and a heavy emphasis on romantasy (the sub-genre first popularized by authors like Mercedes Lackey). The game is set in the world of Aldea, with a focus largely on the peaceful and just kingdom of Aldis. Players take on the role of heroic Envoys tasked with protecting their homeland from threats such as the shadowy Kingdom of Kern and the fanatical Theocracy of Jarzon. They’re also aided in their journeys by the Rhydan, sentient psychic beings that look like common animals such as dogs, cats and horses.

Mechanically, the original Blue Rose RPG uses the Adventure Game Engine (AGE), which was first created for the Dragon Age RPG and utilizes a 3d6-plus-modifiers resolution system. Its most distinctive feature is the Stunt Die, a uniquely colored die within the 3d6 pool that grants “Stunt Points” whenever doubles are rolled, allowing players to execute cinematic tactical maneuvers. The game also allows players to take on the role of various species, including humans, aquatic sea folk, fey beings and Rhydan.
Notably, Blue Rose was first released by Green Ronin Publishing in 2005, and designed by a team that included Jeremy Crawford, Steve Kenson and John Snead. The game was first built on the True20 system before being fully adapted to the AGE engine for its second edition in 2017. Since then, the line has expanded significantly with supplements like the Blue Rose Companion and various fiction anthologies set in the world of Aldea.

What is the Wardens of the Blue Rose RPG about?
Wardens of the Blue Rose is set in the Commonwealth of Aldis, with players taking on the role of young adults who have only recently been sworn in as Wardens; elite defenders of the realm who are constantly patrolling a series of ancient roads known as “Wardways.”
The game, however, is as much about high fantasy heroics as it is slice-of-life adventures and navigating social drama. One session, for example, might involve a desperate fight against a monster in the Veran marsh, while the next focuses on raising a barn, resolving a feud between turnip farmers or exploring a burgeoning romance with a fellow Warden.

Like the original Blue Rose RPG, the game also leans heavily into romantic fantasy, while also featuring more of a YA fantasy bend, placing as much importance on travel and deeper relationships as it does on epic quests. As recent Warden graduates it also leans into the “academy fantasy” tone of popular recent novels like Rebecca Yarros’ Empyrean series.
Mechanically, Warden of the Blue Rose introduces the new SAGE (Simple Adventure Game Engine). An update of the previous Adventure Game Engine used in the original Blue Rose, SAGE features the same 3d6 + modifier system, while also streamlining the rules significantly and adding in character Bonds (beliefs and commitments) and Fortune (which represents their “main character energy”).

What are the backer options for Warden of the Blue Rose?
The primary draw of the BackerKit is the new core book, although there are some additional add-ons, including maps, stickers, a journal and custom dice. Backer options include:
- Wardens in PDF ($18 USD): Includes the core rulebook PDF and a printable map file of Aldis.
- Wardens Print Basic ($40 USD): The physical rulebook and PDF, plus a poster map of Aldis and all unlocked stretch goals.
- Wardens Print Deluxe ($50 USD): Adds a leatherette-cover Campaign Journal to the print basic rewards.
- Wardens Game Bundle ($65 USD): Includes the rulebook, PDF, map, journal and a set of specialized Blue Rose dice.
- Wardens Game and Lore Bundle ($85 USD): Adds a Blue Rose fiction library that includes a novel, anthologies and novellas.
- All In for Aldis ($160 USD): Includes all physical items and an audiobook called Shadowtide.

Why we’re excited about Wardens of the Blue Rose
- The return of an RPG classic: While the original Blue Rose RPG was much lauded in its day (including winning an ENNIE for best game back in 2005), over the years it’s been often overshadowed by other systems, so it’s great to see it back in the spotlight.
- The SAGE system: The original AGE is a solid system, but the new rules-light iteration with SAGE sounds intriguing (although we’ll have to see how it actually runs at the table)
- Romantasy vibes: While the style of play might not be for everyone, an RPG that isn’t generic high fantasy or grimdark hack and slash sounds like a breath of fresh air.
- Includes solo play: The game also features the ability to play it without a GM, which feels like a major bonus if you’re looking to explore the world of Aldea but can’t get your group on board.

Final thoughts
Wardens of the Blue Rose feels like more than just a new edition of an old RPG. Instead, it comes across as a thoughtful structural reset for an overlooked game that was ahead of its time and is still looking for love.
We’ll be keeping a close eye on the project in the days ahead. In the meantime, you can back Wardens of the Blue Rose from now until May 28th, 2026 on BackerKit.
