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Pendragon: The Sauvage King (Sourcebook Review)

Since its release back in 1985, Pendragon has stood apart from other fantasy tabletop RPGs by placing character, history and generational storytelling at the heart of play rather than focusing on dungeon crawls, monster slaying and loot progression.

With Pendragon: The Sauvage King, Chaosium continues that tradition, while also introducing more fantastical elements than we’ve seen in past products. Designed for Pendragon 6th Edition, this new setting and scenario book is centered on a sprawling, supernatural wilderness known as the Forest Sauvage. It’s a realm that blends fairy myths, folk horror and chivalry into a campaign framework designed to test both the virtue and resolve of Player-knights. You can pick up the book now in hardcover or PDF from you local game store, Chaosium and DriveThruRPG.

So are the dark depths of Forest Sauvage worth venturing into? In this review, we look at whether it’s worth adding to your Round Table. (NOTE: For full transparency, we have received both a PDF and physical review copy of the book from Chaosium, but have otherwise not been compensated for this review).

The cover to the Pendragon RPG sourcebook "The Sauvage King" from Chaosium Inc.

What’s included in Pendragon: The Sauvage King?

The Sauvage King is a 75-page scenario and setting supplement for Pendragon 6th Edition that’s written by David Zeeman, Doyle Wayne Ramos-Tavener and the late Greg Stafford. Notably, it draws heavily from an original adventure found in the 2006 product The Great Pendragon Campaign. The new supplement, however, is broken out into four chapters:

  • Chapter 1: The Forest Sauvage: At 50 pages, this chapter makes up the vast majority of the book. It provides a brief overview of the Forest Sauvage and includes nearly thirty loosely connected mini-scenarios.
  • Chapter 2: The Adventure of Black Annis: This chapter presents a dark, self-contained scenario focused on hunting the legendary hag Black Annis in the wilds near Leicester.
  • Chapter 3: The Adventure of White Horse Vale: This chapter offers a more symbolic, folklore-driven scenario that works especially well as a lower-stakes interlude that touches on Pendragon’s themes of tradition and duty.
  • Chapter 4: Other Scenarios: The final chapter provides a toolkit of short scenarios and story generators designed to be dropped easily into an ongoing campaign.

Notably, you will need the Pendragon Core Rules to play and the book does also reference the Gamemaster’s Handbook (although technically you can get by without the latter).

Official art from the new Pendragon RPG sourcebook "The Sauvage King," featuring a fortified medieval castle nestled between forested cliffs beneath a bright sky.

What is the lore and setting like in “Pendragon: The Sauvage King”?

The central premise of The Sauvage King is that following the death of King Uther, Britain has lost its spiritual and political anchor, and the land itself has begun to unravel. In the heart of Logres, several forests merge into a single, expanding wilderness where the boundary between the mortal world and Faerie grows dangerously thin.

This forest itself is ruled by Madog de Sauvage, a fairy king who seeks to extend his realm into human lands, enchanting villages, roads and even entire counties as the wilderness spreads unchecked. In the lore of Pendragon, the materials are designed to take place sometime between 508 and 518, although it can easily be adapted to just about any period.

What really stands out with the setting, however, is just how well it reinforces Pendragon’s core themes. Honor, hospitality, oath-keeping and reputation matter enormously in the Forest Sauvage. Rash violence, broken customs or disrespect toward faerie laws can carry long-term consequences, including lost Honor, new Passions or even lasting supernatural curses. It’s a rich, vibrant and intricately detailed world that genuinely feels alive.

Official art from the new Pendragon RPG sourcebook "The Sauvage King," featuring a lone monk kneeling in prayer overlooking a rolling countryside.

What are the adventures like in “The Suavage King”?

Rather than presenting a single campaign, the book is structured as a more of a mythic sandbox, encouraging GMs to revisit the Forest Sauvage and tailor it to their own specific needs.

The 29 mini-scenarios in particular are flexible enough that they can be mixed and matched in any order, dropped into an existing campaign or run as a one shot (although the book does include some helpful suggestions on how they can be strung together). The mini-scenarios also offer a surprising amount of content given that each fits onto a single page, with each broken out into sections that cover Characters, Secrets, Problems, Solutions (of which there is usually more than one) and Glory rewards.

These mini-scenarios range in tone and format and can fit just about any style of play and group. In “A Game of Chance,” for example, Player-knights are lured into a cursed contest of knucklebones that secretly steals days of their lives. In “The Baron’s Hounds,” players are tasked with recovering lost hunting dogs while learning about just how deeply the forest’s enchantment has grown. Other mini-scenarios, like “Horror at Alchester” and “Lost in Sauvage,” emphasize disorientation, creeping dread and the forest’s ability to trap unsuspecting souls within its shadowy depths.

Official art from the new Pendragon RPG sourcebook "The Sauvage King," featuring a demonic horned faerie riding through a dark forest.

The two larger scenarios in the book are more traditional, focused narratives that can be completed in one or two sessions and have larger stakes and repercussions on the setting. The Adventure of Black Annis centers on a terrifying hag who dwells deep in the woods near Leicester, preying on the countryside and defying easy solutions. It’s a smart take on the classic TTRPG monster hunt that requires quick thinking and planning on the part of players.

Similarly, The Adventure of White Horse Vale revolves around a mysterious chalk hill figure, local traditions and a race-bound ritual that carries deep symbolic weight for the surrounding land and people. Again, it’s a smartly written scenario that offers a ton of player agency and ways to tackle the central problem.

The book also includes several story generators, allowing GMs to quickly spin up knights at crossroads, damsels in distress or malign enchanters when needed. These tables provide prompts for locations, motivations, challenges, rewards and complications, making it easy to create encounters that feel thematically consistent with Pendragon’s Arthurian tone. They’re especially useful for filling gaps between major story beats or reacting to unexpected player decisions without breaking immersion.

Notably, the scenarios presented in the book are not power fantasies. Knights are often at a disadvantage within the forest, forced to deal with confusing geography, enchanted delays, moral dilemmas and opponents who often cannot be overcome with steel alone. In fact, many encounters emphasize investigation, social navigation or restraint over combat.

Official art from the new Pendragon RPG sourcebook "The Sauvage King," featuring a creepy fairy baby holding a rattle.

How do the rules and mechanics hold up?

Mechanically, The Sauvage King doesn’t introduce any major new subsystems, but it does use existing Pendragon 6E rules exceptionally well. The forest’s defenses (such as Hollowings and Thresholds) are elegant applications of Pendragon’s core mechanics rather than bolt-on systems.

Honor loss, Passion checks, Hospitality violations and Glory awards are also used extensively throughout the adventures to reinforce narrative consequences. In fact, several encounters explicitly warn GMs to give players one (and only one) chance to reconsider actions that may permanently damage their knight’s reputation or survival.

It’s worth noting that while the book is compatible with earlier Pendragon material, it assumes familiarity with the system, and in some cases references the Pendragon Gamemaster’s Handbook for additional creatures or rules. It might not be an ideal entry point for brand-new GMs, but experienced Pendragon players will feel right at home.

Official art from the new Pendragon RPG sourcebook "The Sauvage King," featuring a hideous witch surrounded by bats and owls, clutching a skull amid swirling autumn leaves.

What’s the art and presentation like?

Visually, The Sauvage King is understated but effective. The artwork leans towards atmosphere over spectacle. Maps are clear and functional, and the heraldry and marginalia reinforce the Arthurian tone without overwhelming the text. The art and design might not be quite as pretty as what’s being produced by TTRPG publishers like Wizards of the Coast, Free League or Darrington Press, but the illustrations and layout have a certain charm and narrative weight to them that helps making the setting feel alive.

The writing is also excellent. It strikes a solid balance between evocative prose and practical GM advice, clearly explaining not just what happens in an adventure, but why it matters in the broader campaign context. The book is also well organized, making it easy to dip in and out as needed during play.

That being said, the book is little light when it comes to page, but there’s a ton of value packed inside, particularly when it comes to the lore and mini-scenarios.

Official art from the new Pendragon RPG sourcebook "The Sauvage King," featuring an elderly monk painstakingly illuminating a manuscript by candlelight inside a stone chamber.

How much is “Pendragon: The Sauvage King”?

The hardcover version retails for $29.99 USD (not including shipping and handling), with a PDF thrown in for free if you purchase it from Chaosium. Notably, you can also snag the PDF by itself for $14.99 USD from Chaosium or DriveThruRPG.

When was “Pendragon: The Sauvage King” released?

The Sauvage King was officially released on February 4th, 2026, and you can pick it up online and at local game stores. Notably, this is Chaosium’s first major Pendragon RPG product of 2026.

Official art from the new Pendragon RPG sourcebook "The Sauvage King," featuring armored knights riding at full gallop across the countryside at night.

Is Pendragon: The Sauvage King worth picking up?

  • Unique fairy-themed folklore that leans into Pendragon’s core themes of honor, duty and consequence.
  • Nearly 30 flexible mini-scenarios that offer high replayability and work well as a long-term mythic sandbox.
  • Excellent use of existing Pendragon mechanics, particularly Honor, Passions, Hospitality and Glory.
  • Strong, evocative writing that balances sharp prose with practical guidance for GMs.
Official art from the new Pendragon RPG sourcebook "The Sauvage King," featuring a noblewoman playing chess against a squat bearded goblin in a courtroom.
  • Relatively short page count, with much of the book concentrated in a single chapter.
  • Assumes familiarity with Pendragon’s rules and tone, making it less accessible for new players or GMs.
  • Some scenarios reference the Pendragon Gamemaster’s Handbook (although you can get by without it).
  • Not well suited for groups looking for combat-heavy or less fantastical and more historically accurate styles of play.
Official art from the new Pendragon RPG sourcebook "The Sauvage King," featuring a stern Arthurian knight in chainmail and a green surcoat standing before a wall of heraldry.

Final thoughts and review score

Pendragon: The Sauvage King is a smartly designed and incredibly flexible supplement that understands exactly what makes Pendragon so special compared to other fantasy TTRPGs. Rather than offering shallow mechanics or standalone adventures, it provides a living, breathing world that players can explore and experience at their own pace. What it’s lacking in cliched dungeons and/or dragons, it more than makes up for in story and atmosphere.

If you’re running Pendragon 6th Edition and want a setting that challenges your players’ honor, faith and restraint as much as their sword arms, then The Sauvage King is an easy recommendation.

Final Review Score: 18 out of 20

An 18 on a 20 sided dice.

You can pick up The Sauvage King now in hardcover or PDF from you local game store, Chaosium and DriveThruRPG.

Jason Volk
Jason Volk
Jason Volk lives in the wilds of Western Canada and has been playing TTRPGs for over 25 years. His favorite games include D&D, Shadowdark, Starfinder, Traveller and Shadowrun. When he's not rolling dice, he enjoys video games, Magic: The Gathering, Warhammer 40K, watching football and spending time with his wife and adorably nerdy children.