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White Wolf’s World of Darkness Lands New Lead Game Designer

White Wolf, publisher of the popular tabletop RPGs Vampire: The Masquerade and Werewolf: The Apocalypse, has recently hired indie creator Diogo Nogueira as their new Lead Game Designer.

The announcement marks yet another major personnel change at White Wolf, following former Dungeons & Dragons executive Jess Lanzillo joining White Wolf as the new Creative Director in July 2025 and, more recently, longtime Brand Market Manager Jason stepping down from White Wolf after more than a decade at the company.

So just what does this new hire mean for the future of the World of Darkness? Below, we sink our teeth into all the details.

World of Darkness artwork depicting a feral werewolf looming behind a rage-filled man who is in mid-transformation.

Who is Diogo Nogueria?

Diogo Nogueira is a Brazil-based tabletop role playing game designer and the founder of Old Skull Publishing; an independent studio best known for Primal Quest, a prehistoric-themed TTRPG inspired by old-school design principles.

In addition to his work as a designer, Nogueira has contributed as an illustrator to numerous publishers, including North Wind Games, Bloat Games, Appendix N Entertainment, Skeeter Green Publishing, Shield of Faith Studios and Magpie Games.

In a social media post on BlueSky, Nogueira discussed the impact of World of Darkness on his career, noting: “The first book I ever read in English was Vampire: The Dark Ages, and now I get to work as a game designer full time for the first time with the World of Darkness? I couldn’t be happier! To live and breathe the universe of Vampire, Werewolf, Mage, Hunter, Changeling, Wraith, and all other games every day, and be able to collaborate in shaping its future is a dream come true. These games were formative in my TTRPG industry, in the Brazilian TTRPG community, and are incredibly relevant to this day. Especially these days I would say.”

A photograph of new White Wolf Lead Game Designer Diogo Nogueria sitting on a throne while wearing a "Vampire: The Masquerade: Bloodlines 2" t-shirt.

What’s the current state of White Wolf and World of Darkness?

While the World of Darkness tabletop RPGs have existed since the early 90s, the company has gone through some major transitions over the years. After running into financial trouble in the early 2000s, they were acquired in 2006 by Icelandic video game studio CCP (creators of the popular EVE Online MMORGP), before being purchased again in 2015 by Swedish video game studio Paradox Interactive (who is best known for real-time strategy titles such as Europa Universalis and Crusader Kings).

Concept art of a flooded underground transit station from the World of Darkness, featuring eerie lighting and lone figures exploring the ruins beneath Seattle.

In 2018, Paradox and White Wolf were under intense media scrutiny after releasing the fifth edition of Vampire: The Masquerade, which included explicit references to neo-Nazis, pedophilia and homophobia, with many fans and industry watcheres speculating that the content was designed to appeal to far-right hate groups. As a result of the scandal, Paradox essentially shuttered White Wolf and hired third-party publishers Modiphius Entertainment and Renegade Game Studios to develop new products for the World of Darkness line.

In May 2025, however, Paradox relaunched White Wolf, with the revamped publisher operating as an independent entity that would oversee World of Darkness products including video games, TTRPGs, board games and other media. Later in October 2025, Paradox and White Wolf co-released the action RPG video game Vampire: The Masquerade: Bloodlines 2, which received generally mixed reviews from critics and fans and was a significant financial loss for Paradox.

Stylized World of Darkness artwork showing a pale, blood-smeared humanoid figure standing in a rain-soaked city street at night.

What does this mean for the future of World of Darkness?

With the hiring of Diogo Nogueira (not to mention other internal shifts within White Wolf), it looks as though the World of Darkness may be returning to its tabletop RPG roots, with the possibility of new editions of Vampire: The Masquerade, Werwolf: The Apolcaypse, Mage: The Ascension and Hunter: The Reckoning a distinct possibility.

Nogueira has stated that he intends to bring a “play more with less” philosophy to his work, suggesting a push toward more streamlined rules and improved accessibility for new players. This aligns with broader trends in the tabletop industry, where long-running systems are increasingly being re-examined to reduce complexity without losing identity.

White Wolf has already indicated interest in revisiting classic World of Darkness splatbooks, although no firm release schedules have been announced. Nogueira’s background in old-school and indie design, however, could significantly influence how these titles are reintroduced or modernized.

We’ll be keeping a close eye on this story in the days ahead and will update this page with new information as it’s made available.

Jason Volk
Jason Volk
Jason Volk lives in the wilds of Western Canada and has been playing TTRPGs for over 25 years. His favorite games include D&D, Shadowdark, Starfinder, Traveller and Shadowrun. When he's not rolling dice, he enjoys video games, Magic: The Gathering, Warhammer 40K, watching football and spending time with his wife and adorably nerdy children.